In a groundbreaking moment for narrative gaming, Lili, developed by iNK Stories, premiered in the Immersive Competition at the 2025 Cannes Film Festival. A striking blend of neo-noir aesthetics and interactive storytelling, the game reimagines Shakespeare’s Macbeth through the lens of digital surveillance, gendered power structures, and authoritarian rule in modern-day Iran.
Set in a secretive Iranian city where the walls have ears and ambition is quietly weaponized, Lili follows the story of a woman who orchestrates a political assassination to bolster her husband’s career. But in doing so, she sets off a chain reaction of surveillance, betrayal, and self-reckoning. As the system she sought to master begins to turn against her, she is drawn into the underworld of the Hecate Web — a network of digital witches who expose hidden truths through hacking.
Lili places players not in the protagonist’s shoes, but in the role of the observers, members of the Hecate Web who hack into Lili’s life, watching her through state-controlled security cameras, combing through her texts, and uncovering layers of deception. As the player watches and navigates, they also become part of the very machinery of control the game critiques.
The experience blends live-action performance with immersive, interactive design. Every choice the player makes has consequences, and every layer of Lili’s world reveals a deeper manipulation at play. Visuals are drenched in shadow and neon, echoing classic noir cinema, while the digital interface constantly reminds players that nothing is truly private.
At the center of the experience is a magnetic lead performance from actress Zar Amir Ebrahimi, who brings haunting subtlety to Lili’s unraveling. As her emotional and physical space is gradually invaded, the game captures the psychological toll of living under perpetual surveillance, and the isolation of women navigating structures designed to contain them.